Tuesday, December 31, 2013


...something happened Christmas Eve.

Welcome to the family, Little Guy.  :)

Tuesday, December 17, 2013


I remember how to use a pencil :P

Saturday, November 30, 2013

Cleaning House

In an effort to keep the clutter down in the blog I recently consolidated many posts into new pages that can be found up top, right beneath the Title. 

Happy Browsing :)


Wednesday, November 6, 2013

Finally Home

I rarely do paintings from photos but sometimes a song can get you in the right mindset.
"Finally Home" by Mercy Me was on and I just finished my days work, so I searched for a fitting photo.  An hour to an hour and a half.   Kid's faces are tough :P

Friday, August 23, 2013


...dance till you drop to the RoboCop"

A recent request was given to me to do do "my" version  of Robocop.  My first thought was "if aint broke, don't fix it".   I'm a big fan of the original design, but then it occurred to me, what if back then they had the tech we have today when they designed him originally.  My brain started clicking.  I wanted to push slightly more the robotic aspect of Robocop, instead of him just being a guy in a robot suit.  So I exaggerated proportions, exposed robotic elements and tried to give him more of an intimidating silhouette, if just slightly. 

I gotta say I had fun with this guy.    Until next time...

"Your move, creep."

Saturday, April 13, 2013

Some more...

...zbrushin I found from a while back

Friday, April 5, 2013

The latest...

EDIT*:  was doing a bit of clean up on the blog and ran across this image and for some reason certain things about her neck and face bothered me, so I thought I'd give it another go, just to see if I could make "some" improvements.  Here is the revised version.

 ...for Brad...
...and a peek at its progress.

Sunday, January 20, 2013

Hard Surface Update

made some progress on the helmet.  Here's where I'm at with it.

Saturday, January 5, 2013

More Hard Surfacin...

After practicing hard surface modeling with the plumbing in the last post I thought I'd take another crack at the helmet from 2 posts ago.  I opted to do it in max since my pc just cant seem handle the load zbrush requires for hard surface modeling.   I needs to upgrade to a beefier machine soon.  So anyways, here's what I have so far.

Tuesday, January 1, 2013

Hard Surfacin...

Been practicing my hard surface modeling while trying to apply some tips and techniques a buddy of mine from work suggested.  Hopefully it will  help me become a faster modeler. Even though most of my modeling is done for the sake of creating proxies; I find it helps sell the concept. On the other hand the problem is in not letting the creation of a "detailed" proxy defeat the purpose of a " quick" concept.