I rarely do paintings from photos but sometimes a song can get you in the right mindset.
"Finally Home" by Mercy Me was on and I just finished my days work, so I searched for a fitting photo. An hour to an hour and a half. Kid's faces are tough :P
A recent request was given to me to do do "my" version of Robocop. My
first thought was "if aint broke, don't fix it". I'm a big fan of the
original design, but then it occurred to me, what if back then they had
the tech we have today when they designed him originally. My brain
started clicking. I wanted to push slightly more the robotic aspect of
Robocop, instead of him just being a guy in a robot suit. So I
exaggerated proportions, exposed robotic elements and tried to give him
more of an intimidating silhouette, if just slightly.
I gotta say I had fun with this guy. Until next time...
EDIT*: was doing a bit of clean up on the blog and ran across this image and for some reason certain things about her neck and face bothered me, so I thought I'd give it another go, just to see if I could make "some" improvements. Here is the revised version.
After practicing hard surface modeling with the plumbing in the last post I thought I'd take another crack at the helmet from 2 posts ago. I opted to do it in max since my pc just cant seem handle the load zbrush requires for hard surface modeling. I needs to upgrade to a beefier machine soon. So anyways, here's what I have so far.
Been practicing my hard surface modeling while trying to apply some tips and techniques a buddy of mine from work suggested. Hopefully it will help me become a faster modeler. Even though most of my modeling is done for the sake of creating proxies; I find it helps sell the concept. On the other hand the problem is in not letting the creation of a "detailed" proxy defeat the purpose of a " quick" concept.